Trial of the Mind

The Trial of the Mind is the trial that must be completed in order to obtain The Gossamer Scimitar. It was created by the Vocessa to protect the item.

Location
If you can find Queen Cosmina of the Vocessa and convince her to grant you the key (a large metal rod with a strangely shaped tip) then you can begin the Trial of the Mind. She will give them the clue that "The key will guide the way" She also pours water on the key which seems to bounce off some sort of barrier around the key. If the key is placed above water it will hover and then spin until the tip points towards the Trials Entrance. If they follow it, it takes them to an area in the Genine desert which seems like a barren cliff with a rock nearby. Upon inspection, the rock has a hole in the top which the tip of the rod fits into. When Inserted, an illusion on the cliff vanishes revealing a door which then opens. If the key is removed, it may be used to help with the trial (the way a blind person may use a stick to walk). The doorway vanishes after a creature enters and will not reappear until they have completed the trial or "died".

The Trial
Upon entering the Trial a young boy appears and says:"'Welcome to the Trial of the Mind. Your eyes will not help you here. Good Luck'"He then vanishes apparently an illusion. The trial consists of a series of traps disguised by illusion along with a few that aren't and a some correct paths that are disguised with illusion to look like traps. If a creature is reduced to 0 hit points it appears at the entrance and must start over, however, the trial will change each time so it can't be memorized.

After getting through about 10 or so traps they will be in a room where the boy is waiting with The Gossamer Scimitar. Once they take it they appear back at the entrance.