Trial of Persuasion

The trial of persuasion is the trial that must be completed in order to obtain Witty Rapiertee. It was created by the Vasum to protect the item.

Location
The Trial is an old manor in Pearl, entering it requires a key that King Reitas possesses. Once a creature enters the manor, the entire manor seems to disappear until the trial is over.

The Trial
Upon entering the manor the creature is greeted by a man dressed an old fashioned Vasum noble who introduces himself as sir Hellmund Benthey. Sir Benthey has unseen servant to take care of the house and so the creature may notice things moving around or food being server by them. Sir Benthey offers the creature dinner, and will insist on it. Over dinner he will ask the creature to explain why they are worthy to wield Witty Rapiertee and the creature has until the end of the meal to convince him. Feel free to describe Sir Benthey eating and drinking different things over the course of the conversation showing him going through different courses as the conversation progresses.

If the player can convince Sir Benthey that they are worthy of the weapon, after the meal ends (and no sooner, trying to rush is impolite and automatically meant they are not worthy), he will lead them into a back room which contains a small font filled with multicolored water. He tells them they must drink it in order to be able to see the vault where the weapon is hidden. If they drink it they manifest minor monstrous characteristics. Work with the player to customize these to the characters greatest fears (they will not notice this until someone points it out or they look into a mirror or other reflective surface). This can be later removed with the remove curse spell (but don't just tell them that, only if they actively try to determine how to fix it). This allows them to see the weapon floating in the air above the font which they may then take.