Geeraka

Geeraka are a race of earth elementals that look vaguely humanoid, most able to pass themselves off as statues. They are each attuned to a specific element through a magic stone.

Appearance
Geeraka apprear to look a lot like smaller stone golems that are more human proportioned. In fact they almost look like humanoids made of rock. When they want they can perfectly disguise themselves as statues. The Geeraka looks like you would expect from a statue of a person, the lower quality of gem they have the lower their stature, the weakest looking like children, the higher quality looking like knights. Geeraka are powered by enchanted crystals.

Environment
Geeraka live underground in hidden cities. Most Elorians have never seen a Geeraka and believe them to be myths, but they are very much real. There are a few that live in small settlements on the surface, but they usually live in ruins and pretend to be statues from the civilization that lived there previously which has caused confusion among anthropologists.

Ability Score Increase
Your Constitution score increase by 1.

Subtype
Geeraka count as earth elementals instead of humanoids.

Age
Geeraka were made by some great force and weren’t designed to wear out. They created in their matured form and do not have a perceptible age, dying only when their body is destroyed rather than wearing out.

Alignment
For their own protection most Geeraka would prefer anonymity and tend towards true neutral alignments.

Speed
Your base walking speed is 30 feet.

Magic Gem
Each Gareeka has a magic stone somewhere in it, for some this is internal, for others it shows externally, but it grants the Gareeka magic abilities over a specific element. You must choose a gem appropriate to your type (see gems section).

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Languages
You can speak, read, and write Common, Terran, and Geeraka.

Minor Stone
Minor stone Geeraka look like statues of children and sometimes will act like one, but more often than not still act like adults. Their bodies are usually made from some sort of standard rock, their stone of power is usually in their abdomen.

Ability Score Increase
Your Dexterity score increase by 2.

Size
You look like the statue of a child. You're size category is small, though you weigh the same as an average medium sized creature.

Innocuous Disguise
Your kind resemble statues and can look like rocks. You have advantage on Charisma (Deception) checks made to appear nonthreatening. During your first turn in initiative, if you were disguised, you have advantage on attack rolls made against any creature that hasn't taken a turn.

Inbuilt Armor
Your design had protection in mind with layers of thick plating. You can choose to forgo this protection, but removing and installing your inbuilt plating is an arduous process requiring 1 hour of work. If you choose to utilize your inbuilt armor, you have an AC of 14, you are considered proficient with this armor and resting while doing so does not incur exhaustion. You may benefit from a shield as normal. Whenever you are dropped to 0 hit points while using your inbuilt armor, your armor becomes damaged. The AC provided by your inbuilt armor is reduced by 1 for each time you are reduced to 0 hit points. This damage will remain until you have a chance to carefully repair it during a long rest.

The Bigger They Are
You can take advantage of your nimble maneuvers to bring down opponents that tower over you. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Average Stone
Average stone Geeraka look like statues of adults of various humanoid races. Their bodies are usually made from some sort of standard rock, their stone of power is usually in their abdomen.

Ability Score Increase
Your Charisma score increases by 2.

Size
You look like the statue of a person. You're size category is medium, though you weigh about twice the average humanoid.

Innocuous Disguise
Your kind resemble statues and can look like rocks. You have advantage on Charisma (Deception) checks made to appear nonthreatening. During your first turn in initiative, if you were disguised, you have advantage on attack rolls made against any creature that hasn't taken a turn.

Inbuilt Armor
Your design had protection in mind with layers of thick plating. You can choose to forgo this protection, but removing and installing your inbuilt plating is an arduous process requiring 1 hour of work. If you choose to utilize your inbuilt armor, you have an AC of 16 and are considered to be wearing heavy armor, you are considered proficient with this armor and resting while doing so does not incur exhaustion. You may benefit from a shield as normal. Whenever you are dropped to 0 hit points while using your inbuilt armor, your armor becomes damaged. The AC provided by your inbuilt armor is reduced by 1 for each time you are reduced to 0 hit points. This damage will remain until you have a chance to carefully repair it during a long rest.

Precious Stone
Precious stone Geeraka look like statues, if those statues were of kings, fully decked out in crystal armor. Their bodies are usually made from some sort of precious gem. For precious stone Geeraka, they are the magic stone. They are the ruling class and almost never leave the hidden cities, but instead are usually its last line of defense.

Ability Score Increase
Your Strength score increases by 2.

Size
You're size category is medium, though you weigh significantly more than the average humanoid (at least 2-3 times as much).

Crystalline
Crystalline structures form all or most of your kind’s body. These crystals refract light in astounding ways and ground you but put you at risk of shattering. You count as a creature made of crystal for spells and abilities.

Inbuilt Armor
Your design had protection in mind with layers of thick plating. You can choose to forgo this protection, but removing and installing your inbuilt plating is an arduous process requiring 1 hour of work. If you choose to utilize your inbuilt armor, you have an AC of 18 and are considered to be wearing heavy armor, you are considered proficient with this armor and resting while doing so does not incur exhaustion. You may benefit from a shield as normal. Whenever you are dropped to 0 hit points while using your inbuilt armor, your armor becomes damaged. The AC provided by your inbuilt armor is reduced by 1 for each time you are reduced to 0 hit points. This damage will remain until you have a chance to carefully repair it during a long rest.

Crystal Weapon
Your kind can manifest a weapon from your own body, forging it out of your own crystal. You can use a bonus action to form a weapon that appears in your hands, which can take the form of any melee weapon or shield that you are proficient with. Your summoned weapon shatters and vanishes if it is more than 5 feet away from you at any time. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. The weapon created by this is always made out of the same type of crystal you are.

Gems
The Geeraka learns the following spells depending on its gem. Constitution is the spellcasting modifier for these. They can only choose a stone matching their subrace.

Minor - Citrine (red)
You know the control flames cantrip. Once you reach 3rd level you can cast hellish rebuke as a second level spell once per day. Once you reach 5th level, you can also cast flame blade once per day.

Average - Garnet
You know the firebolt cantrip. Once you reach 3rd level you can cast burning hands as a second level spell once per day. Once you reach 5th level, you can also cast flaming sphere once per day.

Precious - Ruby
You know the create bonfire cantrip. Once you reach 3rd level you can cast searing smite as a second level spell once per day. Once you reach 5th level, you can also cast heat metal once per day.

Minor - Lapis
You know the shape water cantrip. Once you reach 3rd level you can cast ice knife as a second level spell once per day. Once you reach 5th level, you can also cast misty step once per day.

Average - Aquamarine
You know the ray of frost cantrip. Once you reach 3rd level you can cast create/destroy water as a second level spell once per day. Once you reach 5th level, you can also cast snilloc's snowball swarm once per day.

Precious - Sapphire
You know the frostbite cantrip. Once you reach 3rd level you can cast freeze as a second level spell once per day. Once you reach 5th level, you can also cast creeping chill once per day.

Minor - Citrine (yellow)
You know the lightning lure cantrip. Once you reach 3rd level you can cast witch bolt as a second level spell once per day. Once you reach 5th level, you can also cast arc flight once per day.

Average - Tourmaline
You know the shocking grasp cantrip. Once you reach 3rd level you can cast thunderwave as a second level spell once per day. Once you reach 5th level, you can also cast shatter once per day.

Precious - Topaz
You know the booming blade cantrip. Once you reach 3rd level you can cast thunderous smite as a second level spell once per day. Once you reach 5th level, you can also cast silence once per day.

Minor - Agate
You know the poison spray cantrip. Once you reach 3rd level you can cast putrefy food/drink as a second level spell once per day. Once you reach 5th level, you can also cast cadaverous bloom once per day.

Average - Jade
You know the infestation cantrip. Once you reach 3rd level you can cast ray of frost as a second level spell once per day. Once you reach 5th level, you can also cast melf's acid arrow once per day.

Precious - Emerald
You know the acid splash cantrip. Once you reach 3rd level you can cast detect poison/disease as a second level spell once per day. Once you reach 5th level, you can also cast protection from poison once per day.

Minor - Obsidian (rock)
You know the mold earth cantrip. Once you reach 3rd level you can cast earth thremor as a second level spell once per day. Once you reach 5th level, you can also cast maximillian's earthen grasp once per day.

Average - Amethyst (mental)
You know the vicious mockery cantrip. Once you reach 3rd level you can cast sleep as a second level spell once per day. Once you reach 5th level, you can also cast mind spike once per day.

Precious - Diamond (radiant)
You know the word of radiance cantrip. Once you reach 3rd level you can cast guidance bolt as a second level spell once per day. Once you reach 5th level, you can also cast moonbeam once per day.