Sivanoid

Siavnoids are a fox-like race that lives in the forest. They tend to be tricksters who play pranks on those that wander through their forests. They are allied with the Diron Artans.

Appearance
Sivanoids are a humanoid race that have characteristics of a fox. They have magical tails that grant them power as they level. Sivanoids are known for being able to detect illusions.

Environment
Sivanoids tend to live in the forests of Eloria. There are different Silvanoids that live in different forests depending on the climate, though for the most part they are fairly similar.

Ability Score Increase
Your Dexterity score increases by 2.

Age
Although Sivanoids reach physical maturity at about the same age as humans, they can live to be 750 years old.

Alignment
Your kind relishes comedy and hates rules, defying them both maliciously and in good fun. As such, your kind tends towards all Chaotic alignments.

Size
Your kind are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

Speed
Your base walking speed is 30 feet.

Darkvision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fiery Tails
Your kind posses 3 tails of ephemeral arcane flame which stem from the burning power held within. Your fiery tails do not burn yourself, and only generate a gentle warmth and dim light within a 10-foot radius. You may cause your tails to disappear or reignite by using a bonus action. You know the firebolt cantrip. Once you reach 3rd level, you can cast the burning hands spell once per day as a 2nd level spell. Once you reach 5th level, you can also cast the flame blade spell as a 3rd level spell once per day. Charisma is your spellcasting ability for these spells.

Languages
You can speak, read, and write Common, Sivanoid, and Sylvan.

Lagos
Lagos live in areas with fairly harsh winters, usually forests in the northern reaches of Elaria. Due to this they can withstand incredibly cold temperatures.

Ability Score Increase
Your Constitution score increases by 1.

Insulated
You have resistance to cold damage.

Frigid Tails
Your fiery tails feature gives you the ray of frost cantrip instead of firebolt, furthermore when you cast spells granted by your fiery tails feature, it deals cold damage instead of fire damage.

Zerdan
Zerdan are usually found in more desert climates than forests, though they can be found in various forests especially during droughts. Zerdan are more nomadic than other Sivanoids in that their settlements move around based on availability of resources.

Ability Score Increase
You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You may not increase your Dexterity score with this feature.

Excellent Reflexes
Your kind have impeccable reaction times. You have a +2 bonus on Dexterity checks made to determine Initiative order.

Vulpinae
Vulpinae are the most common Sivanoid in Elaria. They live in deciduous forests and tend to be more tricksters than the other types. Vulpinae are often clever and specialize in illusion.

Ability Score Increase
Your Intelligence score increases by 1.

Discerning Eyes
Either through training or a homeland filled with mirages or charms, your kind see right through tricks and illusions. You make all saving throws against illusion spells at advantage and make all checks to see through illusion spells at advantage.

Unnerving Visage
Some part of you is deceptive or unnatural and revealing it can make enemies hesitate. When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Once you use this trait, you can’t use it again until you finish a short or long rest.

Scent
You rely on your nose to catch the scent of your quarry. You make Wisdom (Perception) checks relating to smell at advantage.